Monday, February 25, 2013

Score for More: How to get 100 diamonds free each month


What is Score for More?
Playing Runes of Magic constantly raises your Score for More status, allowing you to connect to great offers such as contests, beta test invitations, special events, exclusive items, personalised bonus cards and much more. As an extra special thank-you, particularly avid score-collectors will receive free Runes of Magic Diamonds. The more active you are in the game, the more free Diamonds you'll get each month. You can find out how many Diamonds you can get here below.

How do I get Action Scores?

Login:
You will get 5 AS for each day you log into Runes of Magic.


Level-up: 

You will receive Action Scores each time you level-up:
Levels 10-25 = 1 AS per level-up
Levels 26-40 = 2 AS per level-up
Levels 41-56 = 5 AS per level-up
Levels 57 and up = 10 AS per level-up

Daily Quest Completion:
For the first 10 daily quests completed per day, Silver members will receive           1 AS
For the first 10 daily quests completed per day, Gold members will receive            2 AS
For the first 10 daily quests completed per day, Platinum members will receive       5 AS
For the first 10 daily quests completed per day, Royal Black members will receive 10 AS

Title Quest Completion:
For completing a title quest, Silver members receive           1 AS
For completing a title quest, Gold members receive            2 AS
For completing a title quest, Platinum members receive       5 AS
For completing a title quest, Royal Black members receive 10 AS

More Action Scores can be earned through special events, which will be announced shortly before they begin.

How many Trade Scores do I get for my Diamond purchase?
3,99 €     6 (TS)
6,99 €    10 (TS)
14,99 €  22 (TS)
23,99 €  36 (TS)
79,99 €  120 (TS)

Gifted Diamonds:
Every month, Gold members will receive 15 Diamonds*
Every month, Platinum members will receive 40 Diamonds
Every month, Royal Black members will receive 100 Diamonds

*Diamonds are the in-game currency in Runes of Magic, which you can use to buy items and other great stuff from the Item Shop.

How do I reach the next status level?
Once your account is activated, you’re ready to start Score for More.
Silver – You need at least a level 10 character, 10 logins and 50 Action Scores
Gold – You need at least a level 25 character, 60 logins and 150 Action Scores
Platinum – You need at least a level 50 character, 120 logins and 300 Action Scores
Royal Black – You need at least a level 61 character, 180 logins and 600 Action Scores

Note: You have to pay the amount of action scores at the end of each line to change status, getting to Royal black status will cost you a total of 1100 Action scores.

Wednesday, February 20, 2013

-Wings!

Today's wednesday offer is all about wings. I can't check them out at the moment but I'm excited. Hopefully I can get a nice cheap pair of wings. I already have wings but the stats are getting outdated.

EDIT: They sold some new wings but only accompained with upgrading (plussing) runes.
The price was 199 diamonds, so I wasn't interested, plussing wings isn't worth the cost.

I suggest you get the free wings, if you haven't got them already, read about how to do it here.

Monday, February 18, 2013

Runes of Magic: Easy pet guide part 2: Getting training points fast.


Before you feed your pet an egg, you should have feed that egg before, training points accumulate and you can theoretically get as many training points you want in one day!
but you will be limited to the amount of available eggs of right element and the amount of gold you're willing to spend.

I will make an example that hopefully easily explain how to do this:
you need to have three egg slots, one with your pet and two free/empty slots.
Let's say your pet's element is water level 24.
If you have advanced auction house addon you can search for water element eggs easily. If you don't I advice you to get it.
Get one level 24 water egg (to also get xp), 7 of the cheapest eggs you can find with low level. and 3 eggs lower or equal to the first egg you bought, let's say level 11, 10 and 7 in this example.
So you got
1 level 24 egg
1 level 11 egg
1 level 7 egg
7 level 1 eggs

Lay the level 7 egg. Lay one level 1 egg and feed it to level 7. repeat to more times until level 7 is full. 150 training points.
Lay the level 11 egg, feed it with the level 7 and two more level 1 eggs and it's full.  300 training points.
Lay the level 24 egg, feed it with the level 11 and two more level 1 eggs and it's full.  450 training points.

Now feed your pet with this egg and you'll get 1000 xp and 500 tp in one feed. And you get two more. But you could use them for aptitude instead if you prefer.
You can't do this trick with experience points or aptitude.

My personal record is 1200 training points in one feed. :)

Start out slow until you get the hang of it, first time 4 eggs is enough. Feed one egg with 3 lower level ones.

Monday, February 11, 2013

Runes of Magic: Easy pet guide part 1, choosing the perfect pet for your class.


This is work in progress, I will complete this post with more info soon.

When you decide to choose a pet, you should choose the best one for you and your class.
the are 4 things you should think of when choosing a pet:
Element, color (of the egg), aptitude and level. in that order.
The pet's element decides which attribute stats it has.

You should try to get an orange egg, they are called Holy pet egg.
holy eggs has the highest stats. And the egg should have an element that fit your class.
Each element has three stats out of the five possible.

The elements:

Fire - Primary Intellect (x6), Wisdom (x5) and Stamina (x4). (best pet for a Mage)
Water - Primary Wisdom (x6),  Intellect (x5) and Stamina (x4).  (good for Healers)
Dark - Primary Dexterity (x6), Strength (x5) and Stamina (x4).  (Scout and Rogue)
Light - Primary Stamina (x6), Strength (x5) and Wisdom (x4). (Tanks can use this, but I prefer Earth)
Earth - Primary Str (x6), Stamina (x5) and Dexterity (x4) (Good for Warrior and Knight)
Wind - Primary Dexterity (x6), Stamina (x5) and Wisdom (x4). (maybe Scout and Rogue?)
Rune - This is your "neutral pets". No element at all - do not use this for a pet. This is food to other pets to increase level and aptitude, all pets can "eat" this.

Aptitude:

Now you have to check the aptitude, the higher the better, but high aptitude eggs are more expensive.
Having high aptitude will increase the stats more when you level up your pet. The aptitude can be betweeen 1 - 100. (I think)
Aptitude above level 80 is considered high.

Level:

Now look at the level, it can be between level 1-40. you can get the best possible pet if you have a low level pet with high aptitude and you level it up yourself. But this is very time consuming and expensive. And you are limited to three merges a day so it will take a long time to make your pet powerful.
I personally thinks it's best to get a pet between level 20 - 30.

Leveling the pet:

Merging the pet with an egg of the same level gives your pet 1000 experience points.
Merging the pet with an egg one level lower gives your pet 500 experience points.


Here is part 2 in this guide, getting maximum training points.

Wednesday, January 30, 2013

New content: level cap is now 77

New Content 
  • Merdhin Tundra
    • Instance: Bedim
  • Bank has been expanded:
    • A new Tab was added to the Personal Bank, hosting specifically ItemShop items (up to 100 slots)
  • Flower Festival
  • New world Boss Zalkenrys
  • Level cap increase to level 77
Adjustments
Phirius Shell Shop Items changed as follows:
Level 72 (League) series Equipment: changed from 250 to 200 Phirius Shells.
Level 75 (Rogue) series Equipment: changed from 300 to 250 Phirius Shells.
Level 77 (Icy Lake) series Equipment: 300 Phirius Shells.

Friday, January 18, 2013

Cedric removed

Cedric (and Agnes) has been removed since the last scheduled downtime. The diamond price on my server Isiltir isn't affected yet but we will some sort of affect, eventually. Especially the next time there is an offer that will get players to spend dias.

Thursday, January 10, 2013

Score for more - diamonds delayed

The score for more diamonds are delayed until the end of january. They're busy after the christmas holiday. Just relax, they're coming. :) And remember, redeeming them is done on the recharge diamonds page, read more here.

Thursday, January 3, 2013

New Level 70 Elite Skills!


Some of you may already have found the new Level 70 Elite Skills in ItemPreview which appeared with patch 5.03.2573 of Runes of Magic. Even if we can't get them yet, Elite-Skills are always very interesting and therefore we'll have a closer look at them in today's news. Please keep in mind that:
  • the skills are not yet available and may change until they are released
  • skill-calculation ist a bit tricky and we cannot guarantee that our values are always right

Warrior
  • Scout
    • Blood Battle
      • Increases your Blood Arrow's Melee Weapon Damage at the same time.
  • Rogue
    • Desperate Measures
      • When activated, it will prevent death once and restore full HP within 10 seconds. After death is averted, the caster will experience a Weakened state for 5 seconds. This will cause 15% HP damage for every second.
  • Mage
    • Possessed by Anger
      • Makes your Electrical Rage stackable and have an extra Physical Defense and Magical Defense bonus increase.
  • Priest
    • Blood Fury Battle Cry
      • When you use Bloodlust it will carry an additional increase of Physical Attack Speed by 1...7* % and Critical Physical Hit Rate by 30...210** points. Lasts for 15 seconds.
        Level
        *
        **
        5
        1,4
        42
        10
        1,8
        54
        15
        2,2
        66
        20
        2,6
        78
        25
        3
        90
        30
        3,4
        102
        35
        3,8
        114
        40
        4,2
        126
        45
        4,6
        138
        50
        5
        150
        55
        5,4
        162
        60
        5,8
        174
        65
        6,2
        186
        70
        6,6
        198
        75
        7
        210
  • Knight
    • Bullseye
      • Makes your Throw Shield hits cause an additional Stun effect for 2 seconds.
  • Warden
    • Barbaric Execution
      • Makes it possible for your Savage Whirlwind hits to inflict an additional Stun effect for 1...6* seconds. Also increases critical hit rate by 50% against enemies with less than 30% HP.
        Level
        *
        1
        1
        5
        1,25
        10
        1,5
        15
        2
        20
        1,25
        25
        2,5
        30
        3
        35
        1,25
        40
        3,5
        45
        4
        50
        1,25
        55
        4,5
        60
        5
        65
        1,25
        70
        5,5
        75
        6
  • Druid
    • Irresistible Force
      • When you use Stifle and a target is hit, there is a chance you will achieve a Irresistible Force effect. This effect will increase your inflicted damage and lasts for 8 seconds. (After the effect has ended it cannot be triggered again for 10 seconds.)

Scout
  • Warrior
    • Breathing Obstruction
      • If a target uses a skill in the time allotted after being hit by your Mana Drain Shot, then that skills cooldown time will be increased by an extra 5 seconds. If the skill doesn't have a cooldown time then the cooldown times for all skills will be 1...3* seconds. The maximum level of this skill is 50.
        Level
        *
        1
        1
        5
        1,2
        10
        1,4
        15
        1,6
        20
        1,8
        25
        2
        30
        2,2
        35
        2,4
        40
        2,6
        45
        2,8
        50
        3
  • Rogue
    • Meridian Attack
      • Makes your Wrist Attack cause an additional decrease in the target's Magical Damage. Also prolongs the effect.
  • Mage
    • Wind Return
      • Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1...6* % and Magical Attack Power by 1...6* %. Also recovers 20...290** HP every two seconds. Lasts 6 seconds.
        Level
        *
        **
        1
        1
        20
        5
        1,25
        38
        10
        1,5
        56
        15
        2
        74
        20
        1,25
        92
        25
        2,5
        110
        30
        3
        128
        35
        1,25
        146
        40
        3,5
        164
        45
        4
        182
        50
        1,25
        200
        55
        4,5
        218
        60
        5
        236
        65
        1,25
        254
        70
        5,5
        272
        75
        6
        290
  • Priest
    • Screen Attack
      • Causes an additional 2...10* % increase in damage inflicted by your and your friendly targets' Aggro Lead. The maximum level of this skill is 50.
        Level
        *
        1
        2
        5
        2,8
        10
        3,6
        15
        4,4
        20
        5,2
        25
        6
        30
        6,8
        35
        7,6
        40
        8,4
        45
        9,2
        50
        10
  • Knight
    • Transformation Torrent
      • When you use Mana Conversion, it affects all companions in a range of 90 by recovering Energy, Rage, and Focus.
  • Warden
    • Forest Guidance
      • When a target is hit by your Snipe, it causes a 2...10* % increase in Physical Damage received by the enemy. Lasts for 10 seconds. The maximum level of this skill is 50.
        Level
        *
        1
        2
        5
        2,8
        10
        3,6
        15
        4,4
        20
        5,2
        25
        6
        30
        6,8
        35
        7,6
        40
        8,4
        45
        9,2
        50
        10
  • Druid
    • Soul Blessing
      • When your Archer Blessing is triggered, it affects your entire party and has an enhanced effect.

Rogue
  • Warrior
    • Poison Battle Technique
      • If target hit by your Whirlwind has a Toxic Splash effect, then extra damage is inflicted.
  • Scout
    • Shadow Figure
      • Summons a real Substitute on the spot when a Substitute is used. The Substitute exists for 20...95* seconds and maintains a Taunt with a range of 70. After it is attacked 5 times it will blow up, causing damage and Stun for 2 seconds.
        Level
        *
        1
        20
        5
        25
        10
        30
        15
        35
        20
        40
        25
        45
        30
        50
        35
        55
        40
        60
        45
        65
        50
        70
        55
        75
        60
        80
        65
        85
        70
        90
        75
        95
  • Mage
    • Illusion Blade Dance
      • After this is cast, you enter a Illusion Blade Dance state that lasts for 30 seconds. It will also cause 100...450* % main hand weapon DPS + 100...450* % Projectile Damage physical damage to surrounding enemies every 2 seconds. While in effect, it also increases Physical Attack Speed by 2...20** % and critical damage by 5...50*** %. (Consumes 10 projectiles.) The maximum level of this skill is 50.
        Level
        *
        **
        ***
        1
        100
        2
        5
        5
        135
        3,8
        9,5
        10
        170
        5,6
        14
        15
        205
        7,4
        18,5
        20
        240
        9,2
        23
        25
        275
        11
        27,5
        30
        310
        12,8
        32
        35
        345
        14,6
        36,5
        40
        380
        16,4
        41
        45
        415
        18,2
        45,5
        50
        450
        20
        50
  • Priest
    • Demonstration of Evil
      • When Sinister Methods are triggered, your party members receive half the effect.
  • Knight
    • Punishment Thrust
      • Your Strike of Punishment doesn't require a shield.
  • Warden
    • Group Panic
      • Makes your Emotional Obstruction cause an additional reduction of physical and magic damage. Also changes effects from solo to group.
  • Druid
    • Erosion
      • Causes an additional reduction of your target's armor and Magical Defense while Poison Shroud is in effect. Also any additional inflicted damage gives you extra Dexterity.

Mage
  • Warrior
    • Wisdom and Bravery
      • Gives your Brute Strength an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength. Lasts 30 seconds.
  • Scout
    • Wind Fire Cultivation
      • Earn both Fire Arrow and Sys623181_name at the same time.
        note: Sys623181_name is not yet translated. Probably "Power of the Wind". This is just guessing but the same-titled buff (not the skill) suggests it.
  • Rogue
    • Pride of the Baron
      • When you have the Fang Ritual effect, the critical attack caused by your spells will reduce the cooldown time of Kiss of the Vampire by 3 seconds. Your Gift of the Baron will then have an additional increase to the Critical Magical Hit Rate.
  • Priest
    • Intelligence Seize
      • Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence.
  • Knight
    • Saint's Resilience
      • Removes Helpless, Dizzy, Root, Slow and Fear states. (Target must be in a Root, Slow or Dizzy state for removal effect to work.) This skill can be used under any state that hinders casting. Also reduces your received damage by 60% and lasts for 7 seconds. After the Saint's Resilience effect wears off, it causes an extra increase in your Movement Speed. Lasts for 7 seconds.
  • Warden
    • Earth Core Barrier
      • Reduces your received damage by 90%. Also all spells are transformed to instant spells. Lasts for 5 seconds.
  • Druid
    • Pulse Link
      • You will receive Sys499624_name as well when you use Sys499624_name on a target.
        Note: Sys499624 is not yet translated. Probably "Mother Earth's Protection".

Priest
  • Warrior
    • Violent Kick
      • When Accuracy Halo is in effect, Ascending Dragon Strike carries a Stun effect and when this effect wears off, a Slow effect is invoked.
  • Scout
    • Waterstop Curse
      • When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot.
  • Rogue
    • Black Source Resonance
      • When Wraith Halo is in effect, Infectious Wound can cause additional Dark Damage. Lasts for 10 seconds.
  • Mage
    • Spinning Wind
      • While Windrider Halo is in effect, the caster's Casting Speed will increase by 10%.
  • Knight
    • Light Guidance
      • While Devotion Halo is in effect, the caster's Healing will increase by 5%.

Knight
  • Warrior
    • Divine Punishment
      • Reduces extra MP consumed by Punishment. When Punishment hits a target, it will increase Parry Rate by 20...200* points that lasts for 10 seconds. The maximum amount of increase is 60 points. The maximum level of this skill is 50.
        Level
        *
        1
        20
        5
        38
        10
        56
        15
        74
        20
        92
        25
        110
        30
        128
        35
        146
        40
        164
        45
        182
        50
        200
  • Scout
    • Blood Punishment
      • When Blood Arrow is activated it increases your received healing by 50%. Also increases damage inflicted by Punishment by 20%.
  • Rogue
    • Revenge Instinct
      • Smash doesn't need to be consumed anymore and when damage is inflicted, Leopard Instinct cooldown time is reduced 10 seconds.
  • Mage
    • Magic Dispersion
      • Makes your Enhanced Armor cause a further reduction of all Received Magical Damage received by you.
  • Priest
    • Divine Protection
      • When Holy Aura is cast, companions can receive an extra 2...38* % damage reduction. Also recovers (Buff-Dot-623183) HP every second.
        Note: (Buff-Dot-623183) has currently no values
        Level
        *
        1
        2
        5
        4,4
        10
        6,8
        15
        9,2
        20
        11,6
        25
        14
        30
        16,4
        35
        18,8
        40
        21,2
        45
        23,6
        50
        26
        55
        28,4
        60
        30,8
        65
        33,2
        70
        35,6
        75
        38
Warden
  • Warrior
    • Feral Leader
      • Increases your inflicted damage by 50% for 30 seconds. Also reduces damage by 30% and reduces aggro for your party members.
  • Scout
    • Wind-piercing Arrow
      • When the Centaur's Arrow of Chiron the Centaur hits, it will increase the caster's Physical Attack Speed by 5%. Can be stacked a maximum of 5 times.
  • Rogue
    • Enemy Sigil
      • Inflicts Enemy Sigil on target and makes your Charged Chop, Power of the Wood Spirit, Achilles' Heel Strike and Gravel Attack cause additional Strength damage.
  • Mage
    • Wild Offensive
      • Makes your Explosion of Power increase the pet's Physical Attack Speed and reduces the cooldown time of Explosion of Power.
  • Druid
    • Beast Awakening
      • Increases Maximum HP 20% and lasts for 12 seconds. When Blade of Protection hits, reduces Beast Awakening cooldown time for the target.

Druid
  • Warrior
    • Heart of the Wild
      • Allows you to equip Leather Armor and Chainmail and increases Melee Weapon Damage by 5...65* %.
        Level
        *
        1
        5
        5
        9
        10
        13
        15
        17
        20
        21
        25
        25
        30
        29
        35
        33
        40
        37
        45
        41
        50
        45
        55
        49
        60
        53
        65
        57
        70
        61
        75
        65
  • Scout
    • Spirit Shackles
      • Allows your Spirit Guidance to be used on players, but it won't make them become friendly. In fact it makes the target player unable to move, attack or cast spells. Received Healing is also reduced by 100%.
  • Rogue
    • Knee Ulcer
      • Casts a Necrotic Wound and roots the target for 5 seconds.
  • Mage
    • Inspiration Display
      • Restore Life can also trigger an Inspiration effect. In a Spiritual Gush state, the triggered Inspiration has a chance that it will be doubled.
  • Warden
    • Gift Pulse
      • Consumes all Power of Nature and heals nearby party members. Every point of power of nature that is consumed heals 10...760* HP. The maximum amount of healing is 100%.
        Level
        *
        1
        10
        5
        60
        10
        110
        15
        160
        20
        210
        25
        260
        30
        310
        35
        360
        40
        410
        45
        460
        50
        510
        55
        560
        60
        610
        65
        660
        70
        710
        75
        760

thanks to http://rom.onlinewelten.com for creating this list.

Monday, November 5, 2012

Easy gold in Runes of Magic

The easiest way, in terms of effort, to get gold in Runes of Magic is to sell and buy gold and diamonds in the Action House. The trick is to never buy someone else's gold or diamonds, always post your own offers in AH. An easy rule is to buy diamonds for less than 40k each, and sell for more than 40k each. As long as you stick to that you're always safe.
On my server I can buy for 37k and sell 43k in a short time which means 600k profit with a 100 diamonds. I went from 150 diamonds to 700 diamonds in less than a week, with no real work. I could do quests or minis and just check my mailbox once in a while. The more gold/diamonds you got, the faster you will make money.

I've been getting more and more readers so please post a comment, in any thread.

Thursday, November 1, 2012

Score for More Diamonds - Redeem voucher

When you get a Score for More Voucher, you shouldn't use the redeem page at runesofmagic.com, you should click the recharge diamonds link, just like when you buy diamonds.

If you haven't done it before, login using your first password and select the correct server.
Click on Redeem coupon, if the text isn't in your language, then click the top one of the 2 bottom buttons.
Paste in the code in the field, and you should have your diamonds when you login.